After looking that for some time my state diagram for “sz” is simply this:
fsmentry::dsl! {
#[derive(Debug)]
pub Mode {
WaitingForReceiver -> Starting;
Starting -> Sending;
Starting -> WaitingForPosition;
Sending -> WaitingForPosition;
WaitingForPosition -> Sending;
Sending -> Ending;
}
}
This is scales exactly of the normal serial transfer. ZCHALLENGE/ZCOMPL, “corporate zmodem” (yes it was a real concept back in the say) and running commands by the request of the sender are definitely out of scope. So pretty clean and understandable in the end when you carve deep enough…
This should clarify how it is organized:
/// Map the previous frame type of the sender and incoming frame type of the
/// receiver to the next packet to be sent.
///
/// NOTE: ZRINIT is used here as a wait state, as the sender does not use it for
/// other purposes. Other than tat the states map to the packets that the sender
/// sends next.
const fn next_state(sender: Option<Type>, receiver: Type) -> Option<Type> {
match (sender, receiver) {
(None, Type::ZRINIT) => Some(Type::ZFILE),
(None, _) => Some(Type::ZRQINIT),
(Some(Type::ZRQINIT), Type::ZRINIT) => Some(Type::ZFILE),
(Some(Type::ZFILE), Type::ZRPOS) => Some(Type::ZDATA),
(Some(Type::ZFILE), Type::ZRINIT) => Some(Type::ZRINIT),
(Some(Type::ZRINIT), Type::ZRPOS) => Some(Type::ZDATA),
(Some(Type::ZDATA), Type::ZACK) => Some(Type::ZDATA),
(Some(Type::ZDATA), Type::ZRPOS) => Some(Type::ZDATA),
(Some(Type::ZDATA), Type::ZRINIT) => Some(Type::ZFIN),
(Some(Type::ZFIN), Type::ZFIN) => None,
(_, _) => None,
}
}
No reason to add complexity with fsmentry
. This is a nice clean const
function.
My crate has the implementation now in 933 lines and not a lot of dependencies. It starts to be in a shape that is not a huge stretch to make it fully no_std
even. Not the first priority tho but entirely possible.
After I have a similar state function for the receiver I’ll look at futures
crate, which claims to be no_std
compatible. I.e. idea would be to get yield once per iteration.
I’m not interested in async stuff for multi-threading. I’m interested single-threaded sequenced type of stuff, co-operative multitasking…