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viznut | Ville-Matias Heikkilä

Watt-Wise Game Jam started yesterday, and the submission deadline will be on April 22nd.

Interestingly, the introductory text has been written from the point of view that the entire frame would be recalculated on every screen refresh. This is actually an approach that sometimes annoys me a lot. Especially in turn-based games that waste CPU cycles even when waiting or paused.

#permacomputing #wattwisegamejam #wattwise
http://wattwise.games/

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@viznut where do you read this? It encourages people to do the opposite and target a lower frame-rate, in the optimizations section. I suppose it's for people thinking about using engines with a tick update to run timers like in unity or godot.

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I'm referring to the idea of rerendering the entire frame, regardless of the framerate. This idea is something that became prominent in game development in the nineties, I think. Games written for older platforms generally update only what is necessary.
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@viznut @neauoire it is also style adopted by various plugin systems like audio plugins (VST, AU etc.) where you need immediate mode GUI that is driven by the plugin callbacks (most of operating system UI framework are incompatible how plugins behave).
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