@Andi Luckily I’ve recently tested SGX cgroups patches with Tumbleweed, i.e. know how to compile equivalent distro kernel (as it is made for OpenSUSE) for any possible kernel tree :-) So can easily try this out once the bandwidth is available.
It is maybe even easier than Ubuntu kernel (which has been easiest so far):
./scripts/install-git-hooks # not sure whether this is really required
./scripts/tar-up.sh
export LINUX_GIT=~/work/linux-tpmdd # clean clone swithed to branch of your choice
./scripts/osc_wrapper kernel-source/kernel-default.spec
The packages land to /var/tmp/build-root/standard-x86_64/home/abuild/rpmbuild/RPMS/x86_64. And obviously needs to be signed with a MOK key if secure boot is turned on.
@timojyrinki unrelated side-note, i don’t undestand why people put this cruft to new code in kernel:
* Authors:
* Eric Anholt <eric@anholt.net>
* Keith Packard <keithp@keithp.com>
* Mika Kuoppala <mika.kuoppala@intel.com>
Nobody cares as Git has author field. Totally useless information.
I get something like this constantly with Steam:
[38438.072899] x86/split lock detection: #AC: ChaosGate.exe/11646 took a split_lock trap at address: 0x6fffe5f51242
[38441.268772] x86/split lock detection: #AC: ChaosGate.exe/11852 took a split_lock trap at address: 0x6ffff6801001
[38446.628277] x86/split lock detection: #AC: Loading.Preload/11762 took a split_lock trap at address: 0x6ffff6a3aee0
[38494.104580] i915 0000:03:00.0: [drm] GPU HANG: ecode 12:1:84dfd7f7, in ChaosGate.exe [11646]
[38494.104588] i915 0000:03:00.0: [drm] ChaosGate.exe[11646] context reset due to GPU hang
Any ideas? This is now KDE6/X11 but the similar hang happens also with Wayland.
CPU is i9-13900k, GPU is ARC A770 and OS is Tumbleweed. Kernel is latest mainline but this has happened also few previous kernel versions.
Also this seems to happen with any possible game but all of them are Windows games running with Proton.